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Kierian McMannis' Wind Alchemy

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Kierian McMannis' Wind Alchemy Empty Kierian McMannis' Wind Alchemy

Post by Guest Mon Apr 01, 2013 4:53 pm


...........................................................................
CASE FILE: Transmutation Equipment
Kierian McMannis' Wind Alchemy 2nixn42 Kierian McMannis' Wind Alchemy 2nixn42 Kierian McMannis' Wind Alchemy 2nixn42

Kierian McMannis
...........................................................................
NAME:
→ Pressurized Spears

TYPE:
→ Alchemy: Elemental


LEVEL:
→ 1

FORM:
→ The transmutation circles are embedded into Kierian's gloves and boots.

...........................................................................

BRIEFING:
→ Wind alchemy is neither an offensive or Defensive alchemy. He can use it however he likes or however the situation demands it. Kierian swings his arms or his legs and brings the oxygen to the focal point of the transmutation circle. While in at point, the oxygen is condensed and pressurized, then shaped into a spear shaped form. From there it can be launched or left on the end of the fist or foot. When one of the spears hits the mark it causes a tremendous amount of blunt force trauma that could incapacitate the opponent. The only drawback that is there is that Kieiran has to focus a lot right now in order to use the ability.

The scientific way to express what is really happening is this. The air in front and around of Kierian's hand or foot is manipulated and moved around with an extreme speed in order to push someone else or himself.The young alchemist has to know what air is made of, how wind works and how wind pressure works, only so he can use wind alchemy. He also needs to know about Oxygen. Wind alchemy has the usual weaknesses, elemental-wise, earth. It also can be avoided if you are guarded by an object or a strong armor.



PICTURE:
Spoiler:
Spoiler:


...........................................................................

SPECIAL ABILITIES:


→ In order to use this technique, the young alchemists moves his fist or foot towards the certain point he wants the spear to land from there he focuses on everything he knows and on what he desires to happen. If he wants to avoid a certain attack he uses it either on the ground to propel himself up for a little bit or at the side to push himself, probably causing him to trip because of the speed. He can use it on people and objects alike, and if close enough, he can do some serious muscle damage because of the pressure. This happens only if they are very close, the maximum being 3 feet away. It works like this, because of the sudden air pressure on the muscles, they are either hurt, with two hands, or just a little bit limp, with one hand. Even if the muscles are damaged the victim is still pushed.

He can use this ability with either one hand or two of them, two offering versatility, but one offering strength. The way this works is because Kierian moves air around, at a very fast speed, starting point being around his palm. The maximum he can hit someone from is 15 feet, meaning using both of his hands at the same time, 10 feet with only one hand. With his feet he can send them out about 8 feet.


...........................................................................



MILITANTS

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Kierian McMannis' Wind Alchemy Empty Re: Kierian McMannis' Wind Alchemy

Post by Csilla Angelis Wed Apr 03, 2013 9:06 pm

{APPROVED}

Sounds good to me. I see no issues.
Csilla Angelis
Csilla Angelis
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-Case File-
Level:
Rank: Head of TDAA
Writer: Csi

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