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Santy's Fiery Alchemy and Alkahestry

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Santy's Fiery Alchemy and Alkahestry Empty Santy's Fiery Alchemy and Alkahestry

Post by Guest Sat Jul 07, 2012 7:54 pm


...........................................................................
CASE FILE: Transmutation Equipment

Santy's Fiery Alchemy and Alkahestry SantyHeader1 Santy's Fiery Alchemy and Alkahestry SantyHeader2 Santy's Fiery Alchemy and Alkahestry SantyHeader3 Santy's Fiery Alchemy and Alkahestry SantyHeader4
Santino Falzone
...........................................................................
NAME:
→ Fire
Pigment
Explosion
Animating the Dead

TYPE:
→ Alchemy: Elemental
Alkahestry: Body Formation
Alchemy: Basic
Alkahestry: Healing Practice

LEVEL:
→ One

FORM:
→ Santino uses a gun or lighter. The transmutation circle appears wherever he wants it via alkahestry. (Until then he draws it on his hand in pen).
The Alkahestric Pentagram is found in the tattoo on his left arm.
Transmutation circles form on people or himself.
The Alkahestric Pentagram is found in the tattoo on his left arm.


...........................................................................

BRIEFING:

→ Santino needs to know how much oxygen is in the air and how to manipulate it in such a way as to expand the flames and move them to his will. If it is raining, however he also has the option of using an…umbrella!

It's not an alchemic circle, therefore it utilizes the Dragon's Pulse via a pentagram. Santy has to know the full layout of the human body and stay concentrated enough to focus his energy into changing the small sinews of color within himself and others.

Santy can easily draw alchemic circles onto people's skin within a certain vicinity, however, it takes great focus in order to activate the circles on everyone's bodies. He uses his own energy from the movement of the continental plates and thrusts it into all of their circles. By combining the contradictory symbols of the sun and moon, gold and silver, water and fire, he creates an unstable imbalance of energy in the person, causing them to explode violently. He must be able to embrace the imbalance himself and to understand the outward blast and inward rejection of said energy. He can also form the circles on any part of his own body that is touching the inanimate object to make that explode as well. To do that, he has to embrace the same imbalance and channel it through the opposite circles.

Santy must be able to understand the entire blood system within the human body so as to activate the heart and force blood to pump into muscles so it appears that a dead body is actually alive. This instantly drains his own energy as well as his access to the Dragon's Pulse, thus making it nearly impossible to animate more than five dead bodies at a time.


PICTURE:
Fire:
Spoiler:
Pigment/Animating the Dead:
Spoiler:



...........................................................................

SPECIAL ABILITIES:


Fire: When Santino uses his lighter or fires his gun to create friction, he creates a small spark that is enough to ignite fire, which he then controls in spirals through the oxygen in the air. He can use this to light his foes aflame, but it will not work efficiently in the rain.

Pigment (Alkahestry): Santino uses a tattoo of the Dragon's Pulse pentagon to manipulate his own body. What he does is utilize the hidden energy flowing from the earth to evolve the pigment in his eyes, hair, and/or skin. He does this in order to masquerade as a normal citizen rather than...a mafia member and to change himself for disguise. By evolving the pigment with the energy, he is capable of changing the color to anything he consequently desires pertaining to himself and only himself. But upon intensive discovery, Santy found he could also change other's pigment within seeing distance from himself, but they have to be touching the ground. Everyone in the distance, regardless of their sum, can have their appearance changed just like himself. He could draw tattoos on them or anything of the sort without them really realizing what was happening. Needless to say, Santino had a lot of fun playing with this especially with himself when needing to not be who he is. In seconds, he can go to just being a normal guy rather than Santino Falzone.

Explosion (Alchemy): Seeing as Santino can change other people's pigment from a distance, using the Dragon's Pulse, he has found that he can tattoo images onto them as well. This includes transmutation circles. Because of this find, he began studying more alchemy as well, wondering if he would even be able to perform it. He copied the circles from a man in history named Solf J. Kimblee. These two circles were completely opposite in content, therefore when they were activated together (whether clapped into one another or not), they clashed into an explosion. In simple terms, Santy can form both the transmutation circles onto people around him, activate them, and watch as their system rejected the energy and essentially exploded. He can also do the same thing with inanimate objects by forming the circles on himself where he is touching said object. As long as he isn't picturing himself exploding instead of the object, he is safe.

Animating the Dead: After an enemy is killed, the body of said victim is useless. It's like coming home after a day at the amusement park to an empty home painted in all white. Therefore, Santy came up with a way to pump blood into the dead person's body using the energy from the Dragon's Pulse. In order to accomplish such an excruciating feat, he must be completely focused on the dead body and able to envision their still heart beating life into cold veins. The heart starts up, the blood rushes through, but this only works for people freshly dead and still containing enough blood to pump. In essence, the body lives while the soul has already gone. Once the blood is pumping, the muscles should be somewhat able to function enough to unconsciously control the victim's limbs. Now, the dead are clumsy and if Santy slips up even slightly in his focus, the energy will stop flowing into the heart, and stop possessing the muscles. That's why afterward, he is usually rather disoriented himself. Also, dead bodies are klutzy and pretty much stumble around and flail if Santy isn't completely precise with each twitch of every muscle. He cannot make the dead talk, but he can make them blink, point to things, write sloppily, etc. Enough to get the message across. When he cuts off his alkahestry, the poor dead person re-dies.

...........................................................................


Last edited by Santy Falzone on Sun Jul 08, 2012 3:41 am; edited 2 times in total

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Santy's Fiery Alchemy and Alkahestry Empty Re: Santy's Fiery Alchemy and Alkahestry

Post by Guest Sat Jul 07, 2012 10:14 pm

APPROVED

Seems to be simple and functional flame alchemy. Still a touch irked about the presence of the rest; but it's nothing.

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Santy's Fiery Alchemy and Alkahestry Empty Re: Santy's Fiery Alchemy and Alkahestry

Post by Guest Sun Jul 08, 2012 3:41 am

Applying for level two.

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Santy's Fiery Alchemy and Alkahestry Empty Re: Santy's Fiery Alchemy and Alkahestry

Post by Guest Mon Jul 09, 2012 6:37 pm

APPROVED

I'll take the points away when you're approved proper.

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Santy's Fiery Alchemy and Alkahestry Empty Re: Santy's Fiery Alchemy and Alkahestry

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