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Emet & Met

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Emet & Met Empty Emet & Met

Post by Guest Fri Oct 21, 2011 10:52 am


...........................................................................
CASE FILE: Transmutation Equipment
Emet & Met 2nixn42 Emet & Met 2nixn42 Emet & Met 2nixn42

Aldrich von Konig
...........................................................................
NAME:
→ Qliphoth (Hebrew for Husks), individually Emet and Met (Truth and Death)

TYPE:
→ Elemental, Earth

LEVEL:
→ 1

FORM:
→ A pair of white dress gloves with Aldirch's standard transmutation circle on the Emet glove and a modified form of the circle on the Met glove. Additionally the Emet glove possesses five additional small circles on its mounts (the base of the fingers.)

...........................................................................

BRIEFING:
→ Complexities interwoven into complexities, Aldrich's transmutation circle has taken him years to perfect and it is unlikely any beyond himself could fully comprehend each individual symbol used within it. In his extreme hubris, Aldrich has named the Circle the Sigillum Dei Vivi, The Seal of the Living God. It begins with a simple circle to represent the flow of power, the infinite circle of the ouroboros, and along its edge is written 72 letters that add up to the Shemhamphorash (a term signifying the Ineffable Name of God.) Bordering these letters is an additional circle which is touched by a banded heptagon within which seven "sacred names" are inscribed along with a number of alchemical symbols. Within this band is a heptagram inscribed with the letter Tau (on the Met this is instead Theta) along with five names of God and seven other mystic names. Within this are three more heptagons each holding a number more names and letters focusing in on a final pentagram. Overall this circle touches upon all five classical elements (Earth, Wind, Fire, Water, and Aether), the "seven mystic planets" (Sun, Moon, Earth, Mercury, Venus, Mars, Saturn, and Jupiter), and numerous powerful names all focused intently on a central Tau (or Theta) symbolizing Life (or Death). The purpose of this circle is to imbue a animating spark into a material (currently various earth bases only) and program it with instructions. The additional circles on the mounts of the Emet Glove allows him to create and control a total of five Golems at any one time. The animating force is based off a combination of the supposed Dragon's Pulse as well as a variable blood sacrifice from Konig, creating a being whom is soulless and mindless but animate nonetheless. The Met Glove, on the other hand, disrupts the animating force of the Golems and deactivates/destroys them.

PICTURE:
Spoiler:


...........................................................................

SPECIAL ABILITIES:

→ Aldrich specializes in the creation and control of Golems, an ability that impressed the Fuehrer of his day undoubtedly thinking of its applications towards creating Father's Immortal Army. Once far more powerful, much of Aldrich's old research was taken away by the State many years ago and his effectiveness has waned as he has aged. However through his perseverance, Aldrich has reached a point that balances his weaknesses with his remaining research. What were once incredible science defying Elemental Golems became Aldirch's robotic Golem Mk. 2, soulless automata absolutely loyal to Aldrich. The exact nature of the Golem depends upon the amount of time and sacrifice that Aldrich puts into them, giving about three rankings of Golem complexity.

The lowest ranking of complexity are his Brute-Type golems, created on the fly from near-by materials, requiring no additional circleand minimal blood sacrifice (a stab to one of the five smaller circles on Aldrich's hand). The limit of a Brute's processing power is simple one sentence instructions such as, "Protect this area from all intruders," or, "Defend me," or quite simply, "Attack." These "programs" are created by Aldrich's blood sacrifice and are written as a simple sigil on the Golem's tongue. The beasts themselves usually appear as 3-5 meter tall creatures made of an amalgam of local earth based parts, creating a vaguely humanoid construct. Their minds work similarly to analog computers, only at a more complex and advanced scale. That said, Brutes are incapable of deviating from their instructions and unable to react to situation changing stimuli beyond the scope of their instructions. As they are made from local materials (mostly earth and wood) their structures are quite resilient to piercing and bludgeoning damage, but things such as fire and water can do serious harm. NOTE: These Golems require Aldrich to concentrate to keep them moving as they are more elemental than higher ranking golems, and as such are powered primarily through alchemical energy than anything else.

The Middling ranking Golems are the Clockwork-Dancer model, created only through time, effort, and careful planning. These creatures require at least and hour of prep work for the least advanced and can take days for the most. These are created wholly from metal and usually appear as 2 meter tall humanoids with blade-like arms and legs, which they move in an elegant and finely balanced manner, thus giving rise to the name Dancers. These constructs also require a much larger blood sacrifice, (requiring three of circles on Aldrich's hand and come considerable draining) and as such there can only be one active at any one time. Additionally, their construction must take place inside of a larger drawn out version of Aldrich's Circle. Like their simpler brethren, the Dancer model Golems work through clock-work and a even more complex analog computer system, allowing for much more complex instructions as well as very limited adaptive abilities. Their hard metal outer casing makes them resistance to slashing and piercing damage as well as fire and water, but strong enough bludgeoning and electrical damage can disrupt their delicate clockwork innards.

Finally the most advanced type is currently a singular being known as Nurse Lisa. Constructed over the course of years, this Golem looks and feels human as it has been expertly crafted using plastics, rubbers, and other synthetic materials for that purpose. Underneath this, however, Nurse Lisa is a incredible complex version of the Dancer-type model, a clockwork being with no soul nor true mind, although she is complex enough to pass as a human, albeit an odd one. She is capable of receiving audio instructions from Aldrich and reacting to new stimuli with some ease. Her primary instruction, above all else, is the protection of Aldrich, and for this purpose she has been given immense strength and concealed blades in her hands much like her inferior brothers. She is, despite her complexity, incapable of speech and showing emotion beyond a simple blank affect. To create her, Aldrich sacrifice enough blood that his right arm was left a dead, withered husk, which is why he now has an automail for that arm.

These are not separate abilities so much as time and effort put into a singular ability. When/if Aldrich eventually levels up, Aldrich will be increasing the complexity of each of these beings towards his goal of creating the Takwin, the Perfect Lifeform.


...........................................................................


Last edited by Aldrich von Konig on Sat Oct 29, 2011 1:02 am; edited 1 time in total

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Emet & Met Empty Re: Emet & Met

Post by Guest Fri Oct 28, 2011 11:15 pm

Finished here too~

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Emet & Met Empty Re: Emet & Met

Post by Reila Tsukino Mon Oct 31, 2011 2:25 pm

APPROVED

Don't OP and you should be good.
Reila Tsukino
Reila Tsukino
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