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Dai's Magnetism and Ionization Alchemies

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Dai's Magnetism and Ionization Alchemies Empty Dai's Magnetism and Ionization Alchemies

Post by Dai Mon Apr 26, 2010 6:47 pm


...........................................................................
CASE FILE: Transmutation Equipment
Dai's Magnetism and Ionization Alchemies 2nixn42 Dai's Magnetism and Ionization Alchemies 2nixn42 Dai's Magnetism and Ionization Alchemies 2nixn42

Daigoro Ito
...........................................................................
NAME:
Magnes
Magneticus Clipeum
Materia Donec
Nunc Loginquitas
Vestigio

TYPE:
Alchemy: Basic

LEVEL:
Four

FORM:
Glove - Worn on left hand, not attached.

...........................................................................

BRIEFING:
Originally, Dai's Alchemy and it's circle focussed on manipulating only ferromagnetic materials. But as he thought about it, he discovered that this circle manipulated the movement of electrons through a material. Which meant that he could do more than just magnetize, he could manipulate objects that were unable to be magnetized, albeit weaker.

Dai's Alchemy is more defensive then offensive, and his magnetism rivals that of a scrapyard electromagnet. It is also possible to use this Alchemy to draw out and negate electric alchemy, and any other electric current.

He has now gained the ability to manipulate the natural magnetic field that exists in his body, and in the bodies of others. He is able to strengthen it to the point of being able to catch metallic and ionized (experienced friction) objects in stasis approximately a foot from his body. He can then use this magnetic field to magnetize the objects themselves to the same pole as his field, and send them flying in the opposite direction of his body. He can also simply deactivate and reactivate his magnetism to drop the items.

With this Alchemy, Daigoro is able to manipulate not only particles of atomic size, but now particles that are below the size of atoms themselves. By changing the polarity of these subatomic particles, Daigoro is able to invert the properties of this matter. By doing this, he can create, an atom at a time, anti-matter. Normally, anti-matter is formed by colliding particles at high speeds, but because of the way that Daigoro creates it, it loses the majority of its instability. This means that instead of a gram of anti-matter creating an explosion that equals three nuclear explosions, a gram is now only worth three hand-grenades. That said, Daigoro rarely chooses to take more than a third of a gram of the substance. In order to create anti-matter, he has to know what the atoms he is changing are. Generally, Helium has to have 6.02*10^24 atoms changed to equal a single gram of substance, and all elements are adjusted nominally. In order to break, say, a lock, Dai uses about a tenth of a gram.

Now that he understands the way Electrons move through the air, he can push them using Alchemy and magnetize objects from a distance - it is not Alkahestry, because what he affects is the electrons in front of him, causing a ripple effect. This weakens the magnetic force slightly, but not by much. He can also use this to hold and then activate a magnetic explosion from a distance.

Trace allows Daigoro to both manipulate and draw into a core, trace elements of magnetic material (this does not include ionizable-only). This can create a larger ball of these elements which is usable as a grenade, basically. This also allows him to magnetize the trace elements of iron in the human body, turning them into a human magnet, or a human grenade, depending on his mood.

PICTURE:
Magnetism (On ignition cloth glove)
Spoiler:
]

...........................................................................

SPECIAL ABILITIES:

Magnetism: Dai, by clicking the fingers on the hand with the ignition cloth glove multiple times, is able to build up a small amount of static electricity, and use this electricity to manipulate the movement of electrons through an object - thereby magnetizing it. If he was to magnetize it too far, he would be able to cause the object to become unstable, and split apart violently - an 'explosion', of sorts. This magnetism also has the ability to draw out and negate electric Alchemy, and natural/artificial electric currents.

Magnetic Field: The body has a small magnetic field around it that regulates most of it's processes. Daigoro is able to strengthen this field and bring it outside his body, while keeping his own processes intact - this field can cause metallic and ionized objects to sit in stasis approximately a foot around his body. He can then magnetize the objects to be repelled.

Anti-Matter: By manipulating the polarity of subatomic particles, Daigoro is able to create very small and more stable amounts of anti-matter. These particles destroy themselves and matter upon collision; a gram equaling three hand grenades in force produced by its destruction.

Distanced Magnetism: By pushing the electrons around his body, Daigoro can create a ripple effect of flow, magnetizing objects from a distance. The magnetism is therefore slightly weaker.

Trace Manipulation: Dai can manipulate Trace Magnetizable Elements within the ground, other objects, or the human body. He must know that there is actually the element there, first.
...........................................................................


Last edited by Dai on Wed Nov 02, 2011 1:24 am; edited 12 times in total
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Post by TOOTSIEGIRL Tue Apr 27, 2010 4:14 am

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Dai's Magnetism and Ionization Alchemies Empty Re: Dai's Magnetism and Ionization Alchemies

Post by Aurelius Schwartz Sun Jul 11, 2010 9:44 pm

APPROVED
...for the second time again!~ <3
Aurelius Schwartz
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-Case File-
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Post by Aurelius Schwartz Sun Aug 29, 2010 8:49 pm

APPROVED

Awesome! He should be able to wipe radios and computers with that too. >D
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Post by Aurelius Schwartz Fri Oct 15, 2010 11:11 pm

APPROVED

Blowing shit up = badass
Yes, that's my comment.
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Post by Aurelius Schwartz Tue Jan 11, 2011 6:42 am

APPROVED

'HO SHIT watch out guys. XD
Aurelius Schwartz
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Post by Aurelius Schwartz Sun May 22, 2011 6:31 pm

APPROVED

-trusts you- btw it seems like you did your trans app different than everyone else. You should prettify it sometime.
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Post by Aurelius Schwartz Wed Jun 08, 2011 4:24 pm

REVISE

"Daigoro has gained the ability to snap-freeze the H2O within the blood of a target. As long as he retains contact with the target, he is able to freeze it using the ice circle etched on his automail. Since the human body is 70% water, it's rather easy to internally freeze someone, but Dai rarely uses it as he doesn't want to kill needlessly - but if his life, or the life of those he cares about is threatened, he will use it. Also, Dai can control the level of freezing by way of temperature manipulation, so a weak freeze will only debilitate someone, while a strong one can kill."
--So you're saying that you have to touch someone and then snap? Make this more clear. Also, temperature manipulation would be another ability in itself...

"Ice: By activating the Transmutation circle on his automail, he lowers the internal temperature of the metal to freezing point. He can then transfer this cold to the human body, and freeze any and all moisture within their bloodstream. One of the drawbacks of using this is that if he uses it too many times, he will receive frostburn on his shoulder - something that he would rather not have - and it can possibly be used as a killing blow, so he'd rather not use it. This is where the heater within the automail comes in handy."
--Pick one: freeze the iron or freeze the water. You can't have both. Also...I don't see how this could cause frost burn to you in any way from use...
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Post by Guest Wed Jun 08, 2011 6:23 pm

Edited. "Snap-freeze is a term often used in scientific papers to describe a process by which a sample is very quickly lowered to temperatures below -70°C."

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Post by Reila Tsukino Sat Jun 11, 2011 5:28 am

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<3
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Post by Reila Tsukino Wed Dec 07, 2011 2:02 am

APPROVED

<3
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